Thesis Description & Objectives
Problem:
VR-based learning experiences, especially those centered on procedural aspects, demand repeated practice sessions to be effective. However, these experiences often suffer from limited variety, which can hinder educational outcomes due to the principle of “encoding specificity”.
Objective:
Studying and adapting core mechanics from the rogue-lite genre (encompassing the procedural generation of scenarios and retention of progress across game sessions) to create engaging, effective, and coherent VR learning environments and training systems.
Approach:
Select an appropriate learning procedure; design and develop a VR application integrating rogue-lite mechanics to improve procedural skills. Validate the tool and compare it to a static learning scenario
Expected Impact:
A new perspective on how to design and implement effective VR learning experiences


