Thesis Description & Objectives
Problem:
The introduction of XR technologies is presenting unexplored challenges to final viewers. It is not clear where traditional cinematic techniques would also apply to immersive movies and their effects on the users’ experience.
Objective:
Deepening existing studies in the context of cinematic AR/VR to cope with challenges regarding users’ behavior in immersive movies, i.e., camera movements, watching conditions, scene cut techniques, fear of missing out, volumetric videos, lighting conditions, dynamic storytelling.
Approach:
Design studies and realize short immersive movies aimed to validate cinematic techniques and users’ behavior when immersed in the watching experience
Expected Impact:
Enhanced experience for users watching immersive movies


